There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Jump to latest Follow Reply. 7. 25 shield hardening and . Then again. Unfortunately with the new 3. Those things will just idiot charge directly for their heaviest ships (battlecarriers) and take a ton of focused fire. Stellaris: Shield Hardeners - You must use them. Damage 16 - 24 +100% Shield Penetration. So after playing around for a while with different setups I found that shields + Shield capacitor is stronger in most situations than either armor or armor + shield builds. Effectively, a relic aux slot component that offers at least 30% total hardening, and some total HP preferably through a percentile HP buff to both armour and some slight buff to shields; let's give an estimate of 20% Armour Hardening, 10% Shield Hardening, +20% Armour HP, +10% Shield HP, minor resistance to some of the nonsense on this list o. 30% armor hardening on top cuts it by another third. ). Just what it say on the tin. Small ships can't do it no matter how much you try. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. I've had trouble figuring this out exactly, but this is what it looks like. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. With 60% Shield Hardening it has 500 EHP. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Go to Stellaris r/Stellaris. Meaning you can get 100% hardening on a large ship, pretty easily. MuffinFIN • 5 yr. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. Destroyers are only good at. 0 (Actual), Amazing Space Battles, UI Overhaul. Equip an ancient suspension field 2. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. Modding it back in is easy enough, but i guess PDX were concerned about how fast shields recharge once it's enabled. Instead of trying to undermine battleships in Stellaris, which seems to be the case as they are being nerfed in multiple ways - there now isn't even a good anti-armor artillery weapon anymore (sure, neutron launchers were outrageous,. This means shield-bypassing weapons can be very effective against them. That’s 17. 6 “Orion” update includes many changes to combat. 6, you could put nanite autocannons or nanite flak on them without actually needing any nanites. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Takes 180 power, cost 44 Alloy 12 MAs In total shield amount, matches T3 normal shields without the AP, or falls between T4 and T5 (about T4. Here are the complete notes for Stellaris 3. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. For downside traits, Unruly and Deviants are the best. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Secondly, Disruptors and Arc Emitters should be nerfed down to only have 50% shield bypass. No debuffs except for the 49-50% reduced shields, which are already damn high thanks to the Psi-shields along with the psionic admirals giving shield hardening naturally. But yes, in absence of hardening penetration is very good, considering the armor and shield values are much higher than. 100% Shield penetration = Ignores shields (no damage at all to shields). ago. Further, with 30% Armor Hardening your corvette has 286 EHP. 6x Crystal plating - 1650 HP. PSA: Menacing ships do cost minor artifacts if you slap archeo-tech on them. 6 ORION: Leader Balancing. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Mining lasers are pretty useful if you're trying to finish the game in under 100 years. Toggle signature Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. so if a titan for example, has enough components such that it has 100% shield hardening, does this mean the. That’s 17. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Stellaris does neither of these which results in the same old tired meta that can only lurch from 1 extreme to the next without hope of creating varied playstyles. A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. • 20 days ago. bd54257 last week. Community Hub. Until shields are 3x hull, it means every point of shields must be stripped prior to destroy the target. So reviewing the stats of the ships 200 years into the game and this is what I get: Titans are around 31k total health and 9% evasion. They punch way above what their fleet power numbers would indicate. 1. Cons: Absolutely terrible against the Prethoryn, but if you get those you can easily switch to lasers, plasma, tachyon lances, neutron launchers etc since energy repeatables are for those too. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Stellaris Wiki Active Wikis. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. The planet was said to "glow like a sun" at the fury of missile, kinetic and energy attacks unleashed upon it. Shield strength, against full shield penetrators, is given by. 0 “Orion”. That's probably because you're in a system with a. Oct 14,. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. If I don't have it, I make full shield platform with shield hardening and rockets, one medium and one small slot. -- Beware, this will have an enormous impact on your game :--- Origin would probably be reset, all. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Added new. Archaeoshields should now properly provide their shield hardening bonus. - Update for Stellaris version 3. Ancient Pulse Armor (and other ancient armaments) are impractical. Stellaris. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. Stellaris Real-time strategy Strategy video game Gaming. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Toggle signature "And as the 34th Rule of Acquisition states: 'Peace is good for business. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Stellaris 3. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. . Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. 50% shield hardening lets you live +100% longer (!!!!!). 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Stellaris. For individual ship designs, I set a theme for each one. 02 DPS to be fair. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Relic fighters + some normal artillery = a fun combo, Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot them as i'd prefer longer range weapons in every slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Intelligent, Rapid Breeder, and Natural Engineers are the best traits. As probably most of you know. ago. malakhglitch Rogue Servitor. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This page was last edited on 23 March 2022, at 17:16. 6. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better,. Was wondering if this also applies to archeo. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. There's not really that much you need in terms of utility components. 4. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Why the techs. 7 throwing this strategy out the window. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. +10 or 15% output to one specific job doesn't really matter, especially when later on you have bonuses like +50% output to all jobs and +100% output to specific jobs from technology, planet designations, edicts, etc. ago. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25% Armor Hardening. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. E. Had no reason to. I think some FE/AE focus on energy. Thank You! I thought it was a. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. I recently fought the Unbidden, which I hadn't done in a long time. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. Third, buff the hardening components. So you would get the full value of your shields without bonus or penalty in a system with 100% negation like a pulsar. and directly work on armor/hull. It means it ignores shield and does damage. Unbidden anchors provide 50% hardening to all units in the system. I just researched armor hardening (Reactive Armor), and I'm wondering if someone can point me in the right direction regarding what weapons this helps counter. Can't terraform Mars then. 5 Q3. L gates are different though and they can still enter from the closest I gate into the cluster and go through your L GATE gateway. E. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. g, 100% penetration vs 75% hardening means 25% of the damage goes through. Stellaris Wiki. Based on pre-2. +15% Armor and Shield Hardening +10% Behemoth Planetcraft Hull Points and Tracking, +20% Attack Moon Hull Points, and +10% Attack Moon Tracking +15% Damage to Gigastructures endgame crises and +15% Blokkats Research Speed;Stellaris. E. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Stellaris 2. Stellaris. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Increased the range of Energy Siphons. The juggernaut is different because it can rotate so the arc emitters can always fire. In this video I test out the new Armor Hardeners which is part of the new 3. There are 5 outcomes as far as I know. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. Now, "performance vs fleet capacity used", that may be a different story. It may not be the strongest of origins, but when you play to its strengths it can cover all of your resources with just merchants and scrap miners. I prefer armor Regen and have a slight armor favoritism. Its DPS is 4. Jan 23, 2023. g. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. And it will be 250 out of combat regardless of the number of repeatables, since it is always 5 times the fixed values listed on the components, just like the armour/hull regen is always 1/20th of the percentage value listed on those components. So does this mean, the armor penetrating weapon deals more damage against the hull and the discription is. But the opposite will be better in all other situations, and there are more of those than pulsars. Stellaris. If your FAEs/disruptors/etc. And Unbidden anchors now give their ships shield hardening and boost shield regen. 29. It seems like the GamePass (Ultimate, for PC) edition contains the DLCs, but I'm not sure. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Stellaris: Armor Hardeners are very effective. No need for armor or PD then, just put 7 of them on a Cruiser or Juggernaut and fill the rest with regular shields. 6 “Orion” update includes many changes to combat. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Observe the full damage going through shield. The advantage to shields is that they recharge on their own, but no longer in combat. Q1. EulersApprentice • 1 yr. 6, but I feel like one thing would make it a lot better: meaningful power management decisions. On September 5th, 2639, Fleet Command moved into low orbit and commenced a planetary bombardment of The Core. , if you look at the damage taken by shields and it's got a line for Focused Arc Emitters. 17 times the amount of shield power, then it is still worth it, even against bypass weapons. Smaller ships only have one aux slot. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. Legacy Wikis. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Also I think the best combination is to use armor + hull utility slots, and not using any shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the 100% needed for full armor hardening. Hull is 3300. and with the introduction of armor and shield hardening it's just not effective. More information can be found in Stellaris Dev Diary #293. armor vs shield hardening. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Also, would it be possible for you to make the base game shield hardening value also preserve your shields in hazards? So, for example, if I equip the vanilla archaeotech shield with 15% shield hardening I get to keep +15% of my shields. I've had trouble figuring this out exactly, but this is what it looks like. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. I repeat, 100% shield hardening. Hardening stacking question. Does 100% shield hardening work? Does that mean you don't need armor at all? Each Ancient Suspension Field gives +15% shield hardening. 6 Badges. So if you got shield hardener, then 25% is dealt to shield. Idiot's Guide to 3. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. except corvettes since they only have 3 slots, they use 2 armor 1 shield. 25k health and 12% evasion. Theonar Jul. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. Armor/shield hardening is a counter for weapons that bypass that defense. It's a bit slower than shield reg, but your fleet starts each battle at full health. You’ll see your numbers go up in the ship designer, 1. ) However, I wasn't expecting to see that in the after battle report, they also had some sort of point defense. Generally I prefer to play tall, tech and unity focus, and not declare wars, but when I play conquest heavy I play like this and finish a lot sooner. This will not only help balance armor vs shields. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. In addition, while most M weapons are 2x and L 4x the damage. ( stellaris noob) i dont have dlc so idk if that contributes. > Special weapon types' turrets, Component Progression and Global Ship Designs overwrite submods are yet to be updated. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. Just had a random thought here. Add a Comment. Just what it say on the tin. Only by about . Generally you should mount a higher ratio of armour anyway. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Relic fighters **melt** corvettes and woe to any corvette that puts on shield hardening when the swarm missiles come knocking Relic Lasers can wreck through heavy armored ships that the AI uses, however i never bothered to slot. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Zro is also used for the Advanced Shield Hardener, and psi-phase field generator. 7 throwing this strategy out the window. , missiles vs shields. 6 “Orion” update includes many changes to combat. All neutral or friendlies share gateways access. Content is available under Attribution-ShareAlike 3. r/Stellaris. 2x Crystal plating (hull HP booster) - 550 HP. Europa Universalis IV: Tech Support. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris: Armor Hardeners are very effective. 67. Increased the range of Energy Siphons. It gives +10% weapons damage, +10% shield hardening for admirals. Megacannon is 40% more DPS and 1. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. Please don't talk to me about hardening. Choose between 5% more hit points and 15% hardening for either shield or armor, or 10% more hull hit points. 1;. It becomes available for use if all three parts of the Refractive Bulwark. As for the reactive armor, yes the hardening modifiers stack. ago. Battle ships are your heavy carriers and artillery weapons. Contrast that with the Ancient Shield Overcharger, which not only provides the starbase a massive +50% shield hardening (and +50% shield hit points), but also gives each defensive platform +25% shield hardening (and +25% shield hit points)! And there's a new shield-alternative, the Ancient Suspension Field. Note that the Tech Tree starts where Stellaris' base game tech tree ends, with a few steps before mine truly begins. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Negative shield negation adds to your shield value after all other calculations. Very strong isn't helping with research. Be prepared to make your moves once the Khanate fails…. Stellaris Wiki. 6 update. Shield strength, against full shield penetrators, is given by. Stellaris Dev Diary #312 - 3. You are correct that hull regen is per month. 6 is now available on PC. No. Thread starter Louco doido; Start date Oct 14, 2022; Jump to latest Follow Reply. 25 to shield. This mod adds base hardening to shields and armor, increasing with their tier. Crusader Kings II: Tech Support. There's not really that much you need in terms of utility components. As accidental fly into a pulsar system means if you have the other way you get wrecked. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. 1 shield regen, 15% shield hardening. Observe the full damage going through shield. Upload AttachmentEDIT: the philosophy this is based on is pre-3. Equip an ancient suspension field 2. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Do not leave feedback in this thread. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. Similar argument applies to, e. Larger ships have more. Go to Stellaris r/Stellaris. It just misses an icon. But it also penetrates armor by 50%. Shield nullification. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. No, those are permanently locked. My ships slots are half armor, 25% crystal, 25% shields. Go to the situation log and look for a google maps type blip in the top right corner. Gigacannon needs to do 12600 to. Extradimensional Anchors and Portals now have a shield hardening aura for allies in that system. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions before submitting the new version to the. Steps to reproduce the issue. Further, at these levels of Shield Hardening your shield HP is basically added to your Armor HP with respect to Missiles and Fighters and is very functional as an anti-Torpedo measure since it offsets the bonus damage to armor of Torpedos. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. Versatility: this machine-only tradition is carried by a single benefit: +2 Amenities per Maintenance Drone. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. #2. The ability to rapidly attack without stop is such an advantage in early wars (in case you don't want to think about them, that is) that auto-regeneration easily increases your offensive capabilities by 25%, and one of the. If you mean by penetration resistance, then yes. So if a weapon does 10 damage, +50% to armor and -50% to shields, and you have a 25% damage bonus on it, it will do 12. You can send your ships to vassal ports if you. Or If getting 4 Admirals on the council is hard or impossible , Synth Admirals leading a. Reply Peter34cph. Shield nullification. If you go into a system with shield negation, you average them out for the value of your shield. 6 beta for Extra Ship Components: NEXT mod. Deselect it. R5: One of the unique traits of menacing ships is that their cost does not change regardless of components, so in 3. Cool. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. #1. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the. More things penetrate shields, but if you're fighting something with only weapons that pierce armor and shields, armor hardening is probably better since armor has more HP. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. armor an shield hardening definitely help ship survival vs missiles and disruptors. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Armor hardened seems interesting due to the large amount of hp it. It is developed by Paradox Development Studio and published by Paradox. I'm assuming. Don't forget to turn. Stellaris > General Discussions > Topic Details. As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. Upload Attachment EDIT: the philosophy this is based on is pre-3. Fixed materialist culture workers (and death chroniclers) not having the effects of the Charismatic or Repugnant traits. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. common. Discussion So which one is best based on your experience with the game so far. 6 "Orion" open beta. 1 Answer. It wasn't a best defense available, it was breaking targeting script so instead of killing ships it was spreading damage all around. Related Topics. 34. 5x divider on shields. g. A. Tried again, happened again. > Solar system scaling submods for the primary version have been updated and should work with this mod. 95. I like shattered ring. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. Active Wikis. Third, buff the hardening components. If you are only looking at a single battle before recovery phases, 130 armor (tier 2 armor) is indeed 30% more than 100 shield (tier 2 shield). Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. The Stellaris 3.